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Caleb Barton | Games Programmer

Games Programmer

Year: 2017

Ardent RPG Kickstarter Launch

Posted on October 25, 2017September 13, 2019 by Caleb Barton

Edit: We’ve since cancelled our Kickstarter and decided to move forward with the project without crowdfunding. I’ve been AWOL for… Read more Ardent RPG Kickstarter Launch

Final Project Week 7: Content complete and the boatload of bug fixes

Posted on July 16, 2017 by Caleb Barton

We made it to week 7 and GIANTS is now content complete. The next 5 or so weeks will be… Read more Final Project Week 7: Content complete and the boatload of bug fixes

Week 5-6: Slope fixes, player teleport systems, and Controller Allocation

Posted on July 13, 2017 by Caleb Barton

A late update! Got a bit slack last week, so now I’m doing a single post for weeks 5-6. Double… Read more Week 5-6: Slope fixes, player teleport systems, and Controller Allocation

Final Project Week 4: Line Renderers and Slopes

Posted on June 26, 2017July 15, 2017 by Caleb Barton

This week the primary tasks I accomplished involved refactoring the line renderer for tethered players and allowing slope movement for… Read more Final Project Week 4: Line Renderers and Slopes

Final Project Week 3: Loading things and throwing things

Posted on June 21, 2017 by Caleb Barton

Bit late for this post, but better late than never. Last week I was working on the system for loading… Read more Final Project Week 3: Loading things and throwing things

Final Project Week 2: The cloned ropes

Posted on June 12, 2017June 15, 2017 by Caleb Barton

Week two and things are kicking off. Getting right into it, Jack and I made some massive progress on our… Read more Final Project Week 2: The cloned ropes

Final Project: Creating Purple Noodles

Posted on June 6, 2017June 5, 2017 by Caleb Barton

So Week 1 of final project has come and gone, and so starts the insanity. For those who don’t know,… Read more Final Project: Creating Purple Noodles

Studio 3: Software Licensing Research

Posted on May 5, 2017 by Caleb Barton

As a programmer I’m going to constantly be dealing with the fact that I’ll be using different libraries and other… Read more Studio 3: Software Licensing Research

Studio 3: Networking in Unity

Posted on May 4, 2017 by Caleb Barton

A part of the learning outcomes for this trimester of Studio 3 is being able to create a network game… Read more Studio 3: Networking in Unity

Studio 3: Data Security in the New Intelligence App

Posted on May 4, 2017 by Caleb Barton

While I haven’t been mentioning it much in my previous posts due to the fact that I myself was not… Read more Studio 3: Data Security in the New Intelligence App

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Recent Posts: Caleb Barton | Games Programmer

Ardent Roleplay Beta Release

Graduation and Surprise Award

Global Game Jam 2018

Helper code in Unity Editor

Ardent RPG Kickstarter Launch

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