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Caleb Barton | Games Programmer

Games Programmer

Year: 2016

Studio 2: Spacial Partitioning

Posted on December 14, 2016December 14, 2016 by Caleb Barton

We were given a program that’s only function was to draw out a series of circles with varying gradients and… Read more Studio 2: Spacial Partitioning

Studio 2:Rope and Cloth Simulation

Posted on December 13, 2016 by Caleb Barton

One of our learning outcomes for Studio 2 is to show we can implement a physics function, such as constraint… Read more Studio 2:Rope and Cloth Simulation

Studio 2: Updating ClutterBug

Posted on December 11, 2016December 11, 2016 by Caleb Barton

In Studio 1 I created ClutterBug, a tool for Unity that allows people to quickly and easily place a large… Read more Studio 2: Updating ClutterBug

Studio 2: Code Review

Posted on December 10, 2016December 14, 2016 by Caleb Barton

Following on from my previous post,  this post will be a code review for A Place to Call, a game… Read more Studio 2: Code Review

Studio 2: A Place to Call Post Mortem

Posted on December 9, 2016 by Caleb Barton

For the past four weeks I’ve been working on a game called A Place to Call, alongside Adam Crompton. A… Read more Studio 2: A Place to Call Post Mortem

Studio2: Serialisation in Unity

Posted on December 1, 2016December 8, 2016 by Caleb Barton

For the last few weeks I’ve been working on a game called A Place to Call. I’ll be blogging about… Read more Studio2: Serialisation in Unity

Studio 2: Updating my Vector Library

Posted on November 29, 2016 by Caleb Barton

Following from my previous blog post on how I made a vector library, this post will be about some of… Read more Studio 2: Updating my Vector Library

Studio 2: Developing Boids and flock behaviour

Posted on November 10, 2016December 14, 2016 by Caleb Barton

Following the direction of this site, I set about making a set of flocking behaviour for a group AI known… Read more Studio 2: Developing Boids and flock behaviour

Studio 2: Making a Vector library

Posted on November 1, 2016December 14, 2016 by Caleb Barton

I started by making a list of things the vectors would need to do. This was: Create constructors Numeracy operators… Read more Studio 2: Making a Vector library

Studio 2: Killbot A*

Posted on October 27, 2016December 14, 2016 by Caleb Barton

Following on from my previous post, this post will be about how I implemented A* into my killbot for studio… Read more Studio 2: Killbot A*

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