We were given a program that’s only function was to draw out a series of circles with varying gradients and… Read more Studio 2: Spacial Partitioning
Category: Studio 2
Studio 2:Rope and Cloth Simulation
One of our learning outcomes for Studio 2 is to show we can implement a physics function, such as constraint… Read more Studio 2:Rope and Cloth Simulation
Studio 2: Updating ClutterBug
In Studio 1 I created ClutterBug, a tool for Unity that allows people to quickly and easily place a large… Read more Studio 2: Updating ClutterBug
Studio 2: Code Review
Following on from my previous post, this post will be a code review for A Place to Call, a game… Read more Studio 2: Code Review
Studio 2: A Place to Call Post Mortem
For the past four weeks I’ve been working on a game called A Place to Call, alongside Adam Crompton. A… Read more Studio 2: A Place to Call Post Mortem
Studio2: Serialisation in Unity
For the last few weeks I’ve been working on a game called A Place to Call. I’ll be blogging about… Read more Studio2: Serialisation in Unity
Studio 2: Updating my Vector Library
Following from my previous blog post on how I made a vector library, this post will be about some of… Read more Studio 2: Updating my Vector Library
Studio 2: Developing Boids and flock behaviour
Following the direction of this site, I set about making a set of flocking behaviour for a group AI known… Read more Studio 2: Developing Boids and flock behaviour
Studio 2: Making a Vector library
I started by making a list of things the vectors would need to do. This was: Create constructors Numeracy operators… Read more Studio 2: Making a Vector library
Studio 2: Killbot A*
Following on from my previous post, this post will be about how I implemented A* into my killbot for studio… Read more Studio 2: Killbot A*
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