So having not attended my previous graduation for my Games Design bachelor, I made it a point to attend the… Read more Graduation and Surprise Award
Category: Uncategorized
Ardent RPG Kickstarter Launch
Edit: We’ve since cancelled our Kickstarter and decided to move forward with the project without crowdfunding. I’ve been AWOL for… Read more Ardent RPG Kickstarter Launch
Studio 3: Networking in Unity
A part of the learning outcomes for this trimester of Studio 3 is being able to create a network game… Read more Studio 3: Networking in Unity
Studio 1: Programming Patterns
In this post I’m going to talk about programming patterns and the various ways I use them in Snofyr and… Read more Studio 1: Programming Patterns
Studio 1: State Machines
In this post I’ll be explaining how our game Snofyr used state machines for our rounds system in the Game… Read more Studio 1: State Machines
Studio 1: Project Scheduling
This post will be about the different methods of project scheduling used while in Studio 1 Darkest Depths While working… Read more Studio 1: Project Scheduling
Studio 1: User testing ClutterBug
For the last few weeks I’ve been developing a tool for Unity 5.4.0f3 called ClutterBug. It’s a tool designed for… Read more Studio 1: User testing ClutterBug
Studio 1: Exhibiting Snöwfyr
For the last few weeks I’ve been working on a game with Josh Textor and Marivan Ebrahimi titled Snöfyr. A game… Read more Studio 1: Exhibiting Snöwfyr
Going gold and Day 1 patches
Two days ago on 12th of August No Man’s Sky, developed by Hello Ganes, released officially on PC, with the… Read more Going gold and Day 1 patches
G2A Thoughts
So for those who don’t know, G2A has had a little bit of scandal this week. For those who don’t… Read more G2A Thoughts
You must be logged in to post a comment.