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Caleb Barton | Games Programmer

Games Programmer

Category: Studio 3

Studio 3: Software Licensing Research

Posted on May 5, 2017 by Caleb Barton

As a programmer I’m going to constantly be dealing with the fact that I’ll be using different libraries and other… Read more Studio 3: Software Licensing Research

Studio 3: Data Security in the New Intelligence App

Posted on May 4, 2017 by Caleb Barton

While I haven’t been mentioning it much in my previous posts due to the fact that I myself was not… Read more Studio 3: Data Security in the New Intelligence App

Studio 3: Hardware limitations of Android Devices

Posted on May 3, 2017 by Caleb Barton

During our planning for final project, we ended up deciding that our game would be a mobile based one. Now… Read more Studio 3: Hardware limitations of Android Devices

A Post Mortem: New Intelligence App

Posted on May 3, 2017 by Caleb Barton

Following my previous posts about the development of the New Intelligence serious app (here, here and here), this is now… Read more A Post Mortem: New Intelligence App

Studio 3: A Journey through Serious App Development (part 3)

Posted on May 1, 2017May 1, 2017 by Caleb Barton

Previous post First Post So now we have all the data we need to make the game systems. The first… Read more Studio 3: A Journey through Serious App Development (part 3)

Studio 3: A Journey through Serious App Development (part 2)

Posted on May 1, 2017 by Caleb Barton

previous post here Hello friends of Facebook, didn’t realise WordPress was posting here as well, but I suppose I’ll let… Read more Studio 3: A Journey through Serious App Development (part 2)

Studio 3: A Journey through Serious App Development (part 1)

Posted on May 1, 2017May 1, 2017 by Caleb Barton

So I’ve been quiet for the last few weeks, and that’s because I’ve been working pretty hard on our Studio… Read more Studio 3: A Journey through Serious App Development (part 1)

Studio 3: Visual Effects in Games

Posted on April 10, 2017April 20, 2017 by Caleb Barton

For some interdisciplinary practices, we were given the task of helping the Studio 2 students with some form of visual… Read more Studio 3: Visual Effects in Games

Studio 3: Raytracers and multithreading

Posted on March 8, 2017March 25, 2017 by Caleb Barton

So after a bit of a slow start to studio 3 (holidays were tough yo) I’ve gotten back into the… Read more Studio 3: Raytracers and multithreading

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Recent Posts: Caleb Barton | Games Programmer

Ardent Roleplay Beta Release

Graduation and Surprise Award

Global Game Jam 2018

Helper code in Unity Editor

Ardent RPG Kickstarter Launch

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