During our planning for final project, we ended up deciding that our game would be a mobile based one. Now… Read more Studio 3: Hardware limitations of Android Devices
Year: 2017
A Post Mortem: New Intelligence App
Following my previous posts about the development of the New Intelligence serious app (here, here and here), this is now… Read more A Post Mortem: New Intelligence App
Studio 3: A Journey through Serious App Development (part 3)
Previous post First Post So now we have all the data we need to make the game systems. The first… Read more Studio 3: A Journey through Serious App Development (part 3)
Studio 3: A Journey through Serious App Development (part 2)
previous post here Hello friends of Facebook, didn’t realise WordPress was posting here as well, but I suppose I’ll let… Read more Studio 3: A Journey through Serious App Development (part 2)
Studio 3: A Journey through Serious App Development (part 1)
So I’ve been quiet for the last few weeks, and that’s because I’ve been working pretty hard on our Studio… Read more Studio 3: A Journey through Serious App Development (part 1)
Studio 3: Visual Effects in Games
For some interdisciplinary practices, we were given the task of helping the Studio 2 students with some form of visual… Read more Studio 3: Visual Effects in Games
Studio 3: Raytracers and multithreading
So after a bit of a slow start to studio 3 (holidays were tough yo) I’ve gotten back into the… Read more Studio 3: Raytracers and multithreading
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