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Caleb Barton | Games Programmer

Games Programmer

Year: 2016

ClutterBug Tutorial

Posted on August 22, 2016October 5, 2016 by Caleb Barton

CLUTTERBUG DOWNLOAD This post is a tutorial for the software I’ve written for Unity called ClutterBug. ClutterBug serves as a… Read more ClutterBug Tutorial

Studio 1: Exhibiting Snöwfyr

Posted on August 18, 2016 by Caleb Barton

For the last few weeks I’ve been working on a game with Josh Textor and Marivan Ebrahimi titled Snöfyr. A game… Read more Studio 1: Exhibiting Snöwfyr

Going gold and Day 1 patches

Posted on August 14, 2016August 14, 2016 by Caleb Barton

Two days ago on 12th of August No Man’s Sky, developed by Hello Ganes, released officially on PC, with the… Read more Going gold and Day 1 patches

Studio 1: A Post Mortem: Darkest Depths

Posted on July 17, 2016August 28, 2016 by Caleb Barton

For the last four weeks I’ve been working on a board game titled Darkest Depths, a coop(ish) dungeon crawler where… Read more Studio 1: A Post Mortem: Darkest Depths

G2A Thoughts

Posted on July 4, 2016 by Caleb Barton

So for those who don’t know, G2A has had a little bit of scandal this week. For those who don’t… Read more G2A Thoughts

Studio 1: Ball Ball Deconstruction

Posted on June 20, 2016 by Caleb Barton

This post is going to attempt to de-construct a Studio 1 classmates game, Ball Ball. Like Slot Charmer, Ball Ball… Read more Studio 1: Ball Ball Deconstruction

Studio 1: Slot Charmer Deconstruction

Posted on June 20, 2016June 20, 2016 by Caleb Barton

In this post, I’m going to attempt to deconstruct the game that was made for Project 1 Studio: Slot Charmer.… Read more Studio 1: Slot Charmer Deconstruction

Studio 1: Things I gone and made – Slot Charmer Scripts

Posted on June 20, 2016August 28, 2016 by Caleb Barton

Because making things needs attention

Studio 1: Slot Charmer- A Post Mortem

Posted on June 20, 2016June 20, 2016 by Caleb Barton

The first project that we had to make for Studio1 was a brief titled “Status effects = victory!” The designers… Read more Studio 1: Slot Charmer- A Post Mortem

Experimenting with RAIN

Posted on May 30, 2016June 24, 2016 by Caleb Barton

Tree’s are hard.

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Recent Posts: Caleb Barton | Games Programmer

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