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Caleb Barton | Games Programmer

Games Programmer

Year: 2016

Studio 2: An explanation on A*

Posted on October 27, 2016December 14, 2016 by Caleb Barton

It’s been a while since the last update, so this’ll be a big splurge on the implementation of Pathfinding on… Read more Studio 2: An explanation on A*

Studio2: More Bots

Posted on September 29, 2016December 14, 2016 by Caleb Barton

Following on from the previous post, this post is going to be about more vector math and prediction. As it… Read more Studio2: More Bots

Studio 2: Back at it again

Posted on September 28, 2016December 14, 2016 by Caleb Barton

So studio is a thing again, and as its now week 2, I had better get some bloggin done! Week… Read more Studio 2: Back at it again

Studio 1: Programming Patterns

Posted on August 28, 2016 by Caleb Barton

In this post I’m going to talk about programming patterns and the various ways I use them in Snofyr and… Read more Studio 1: Programming Patterns

Studio 1: State Machines

Posted on August 28, 2016 by Caleb Barton

In this post I’ll be explaining how our game Snofyr used state machines for our rounds system in the Game… Read more Studio 1: State Machines

Studio 1: Project Scheduling

Posted on August 28, 2016 by Caleb Barton

This post will be about the different methods of project scheduling used while in Studio 1 Darkest Depths While working… Read more Studio 1: Project Scheduling

A Post Mortem: Snofyr

Posted on August 28, 2016August 28, 2016 by Caleb Barton

The last six weeks I’ve been working on a game titled Snofyr. (which you can download and play here). It… Read more A Post Mortem: Snofyr

Studio 1: User testing ClutterBug

Posted on August 27, 2016August 28, 2016 by Caleb Barton

For the last few weeks I’ve been developing a tool for Unity 5.4.0f3 called ClutterBug. It’s a tool designed for… Read more Studio 1: User testing ClutterBug

Studio 1: Implementing Art Assets for Snofyr

Posted on August 25, 2016August 28, 2016 by Caleb Barton

Following from my previous post about implementing assets, this post will talk about implementing texture assets and 3d models into… Read more Studio 1: Implementing Art Assets for Snofyr

STUDIO 1: Implementing Sound in Snofyr

Posted on August 24, 2016August 28, 2016 by Caleb Barton

This post will be about the various sounds that I’ve edited and implemented into Snofyr. Snofyr is using a modified… Read more STUDIO 1: Implementing Sound in Snofyr

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